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"I have a lot of issues. . ."

I write comic book reviews that NOBODY has ever asked for!

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Longbox Junk - Star Trek Unlimited #7

294 views • 232 days ago • (1) Comment

Welcome to Longbox Junk, the place where I write comic reviews that nobody asked me to!

 
Can you smell it? Awwww. . .YEAH! That's FALL in the air, folks!  You know what that means, right? RIGHT? Well, if you don't, it means that it's time for what's become a bit of a Longbox Junk tradition. . . the annual LONGBOX JUNK HALLOWEEN HORROR MARATHON!
 
It's where I make the effort to cram as many spooky comic book reviews into the month of October as I can!  Sometimes there's a theme, sometimes there's not.  But there's always a lot of fun to be had!
 
Ready? Let's do this!
 
Wait. . .WHAT?  It's still September? Ah, you party poopers.  
I guess let's check out a Star Trek comic instead.
 

STAR TREK UNLIMITED #7

Marvel/Paramount Comics (1998)

 
 
 
 
AN INFINITE JEST
 
SCRIPT: Dan Abnett & Ian Edginton
PENCILS: Ron Randall & Tom Morgan
INKS: Art Nichols & Scott Hanna
 
THE COVER:  
 
It's very simple, and in that simplicity, it REALLY catches the eye.  The gold and silver insignias and title against the flat black background pop out in a big way.  Quite a few of the Star Trek covers from the short time Marvel held the license are pretty cluttered and crowded.  This is definitely one of the better ones of the bunch.  Let's get inside this thing!
 
THE STORY:
 
We begin our tale as two godlike beings, Q and Trelane, grow bored and decide to play a game.  A game with the very fabric of existence as the prize and with humans as the playing pieces!  Trelane makes the first move. . .
 
 
We shift scenes to the 24th century and the bridge of Starfleet's new flagship, the Sovereign class U.S.S. Enterprise NCC-1701 E on the day of her maiden voyage.  
 
Commissioned after the destruction of the fabled Enterprise D on Veridian III (as seen in the movie Star Trek: Generations) the powerful new starship is under the guidance of Starfleet's finest Commanding Officer, the legendary Captain James Kirk. . .wait, WHAT?
 
 
Captain Kirk and the crew of the Enterprise E sense that something is wrong, but unable to put their finger on it, they proceed as planned with the ship's maiden voyage.  
 
In the meantime, Q mocks Trelane's choice of player, but Trelane is confident that Kirk will thrive with the technological advantages of the 24th century.  Q decides turnabout is fair play and reveals HIS player. . .
 
On the bridge of the U.S.S. Enterprise NCC-1701, in the 23rd century, we are introduced to Captain Jean-Luc Picard as his ship comes under attack from a Klingon cruiser!
 
 
 
Picard manages to fight off the Klingons despite his confusion, and that of the crew over his strange orders.  Finally, Q steps in to freeze the action and reveal the game to Picard.  
 
Predictably, Picard is outraged and refuses to play Q's games.  Q tells him that he's got no choice. The game is afoot, existence itself is at stake, and Q expects Picard to win.
 
 
 
Likewise, aboard the Enterprise E, Trelane shows himself to Kirk and reveals the game.  Kirk protests that he can't win a game that he doesn't know the rules to, but Trelane leaves without providing anything more than that he expects Kirk to win the game.
 
 
Upon Q and Trelane's exit, the Captains of both ships are informed by their crew that they have somehow been transported to a strange uncharted section of space, with a total absence of all interstellar matter except themselves and a planetoid called "Salvation" that was previously in neither ship's data banks.  
 
Both Captains set course for the planetoid, as it seems to be the only possible source of answers in this strange space.  In the meantime, Q and Trelane are satisfied with the chosen players and the game space.  All that remains is to provide a challenge. . .
 
 
With a snap of his fingers, Trelane summons Picard's old foe Gowron and his Imperial Klingon Vor'Cha Cruiser.  He places the hulking battleship near Picard's ancient Starfleet vessel.  A confused Gowron immediately begins pursuit of the Enterprise!
 
 
Q protests Trelane's unequal match.  Trelane mocks Q for perhaps not being up to the challenge.  Q decides that once again, turnabout is fair game.  With a snap of HIS fingers, a challenge is presented to Kirk and the Enterprise E.
 
 
Kirk's old foe, Commander Kang, is transported to the strange playing field.  They detect the Enterprise E and immediately set course to intercept!
 
 
Aboard the Enterprise E, the approaching ancient Klingon warship is detected on an attack course!  The crew is certain that the Klingon weapons will not be able to harm them, but Q throws another twist into the game, disabling the Enterprise E's shields as Kang attacks, causing heavy damage!
 
 
Aboard the Enterprise NCC-1701, Picard is faced with an advanced Klingon warship bearing down on his ancient and highly outmatched vessel.  He decides that the Klingons thinking that he won't fight will be their advantage.  
 
Using his knowledge of the Klingon vessel gained from the 24th century, Picard turns the Enterprise in and strikes a weak point, taking the Klingons by surprise and heavily damaging their engines.  
 
Picard takes advantage of the temporary gain and warps away from the battle and toward the Salvation planetoid.
 
 
Meanwhile, aboard the heavily-damaged Enterprise E, Captain Kirk desperately tries to think of a way to escape with his crippled and unarmed ship.  The crew informs him that repairs will take hours.  Obviously, fighting isn't the way out of this one.
 
He hails the ancient Klingon ship and Commander Kang seems not at all surprised to be facing Kirk.  Kang demands surrender.  Kirk refuses and makes Kang an offer. . .the secrets of the weapon technology on the planetoid in exchange for safe passage.  A deadly bluff if the Klingons manage to see through it.
 
 

As Picard's Enterprise flees from Gowron, he gathers the command crew, revealing to Spock and McCoy that he isn't who they think he is.  He's from the future and they're all pawns in an insane game between immortal beings.
 
Spock and McCoy are skeptical, but Picard invites Spock to mind-meld with him. . .as in the future, he mind-melded with an older Ambassador Spock and that traces of that time should still be within his mind.  Spock does the mind-meld and is convinced Picard is telling the truth.
 
 
Aboard the Enterprise E, after stalling Kang's attack, Kirk decides to come clean and reveal the truth to Deanna Troi.  Using her psychic abilities, she becomes convinced that Kirk is telling the truth.  She immediately thinks he's talking about Q.  Kirk informs her that there is another. . .Trelane.
 
 
 
The two Enterprise crews contact each other and join in orbit around the Salvation planetoid.  Picard, Kirk, and their command crews beam down to the planet to discuss the situation, driving Trelane into a rage as their respective playing pieces "cheat" by working together!  Q is just surprised it took them this long to do it.
 

 
 
Trying to salvage what's left of their game, Q and Trelane also travel to the planetoid to confront their wayward champions. . .just as Kirk and Picard knew they would.
 
 
As Picard and Kirk argue with Q and Trelane, trying to convince them that their game is childish and beneath the dignity of immortal beings with unlimited power, the Klingons Gowron and Kang ALSO beam down to the planetoid.
 
Kirk and Picard reveal to the Klingons that they have also been used as pawns in a petty game played by immature immortals.  The Klingons stand with the humans in refusing to play any longer.  Q realizes that the game is over.   He challenges Trelane to abandon this game and resolve their contest in another way. 
 
Trelane agrees, and with a snap of Q and Trelane's fingers. . .
 
 
. . .Kirk finds himself back on the bridge of HIS Enterprise, still engaged in battle with Kang.
 
 
. . .Picard finds himself back on the bridge of the Enterprise E, ready for her maiden voyage.
 
 
. . .And  Trelane and Q ready to decide their contest with trial by combat.  All's well that ends well.
 
 
The End.
 
THE REVIEW:
 
What we have here is a story that can literally ONLY be told in comic books (or novels).  Even in 1998, twenty-five years ago (TWENTY-FIVE YEARS? I feel old as dirt about now!), the actors in the original Star Trek series were getting up there in years enough that this would have been impossible to do in live action. 
 
And see. . .THAT'S why I love comics like this!  They can give us stories that we could never have otherwise (okay, there's novels too, I guess).
 
As far as the story itself goes, it's fun.  It ends a bit abruptly, but getting to that ending where Q and Trelane are put in their place by their "opponents" joining together and letting the Godlike beings know that they've underestimated humanity AGAIN is a pretty fun ride.  
 
I like the twist that Kirk is put into a situation that he can't fight his way out of, and Picard fights his way out of a situation that he can't talk his way out of.  It shows that Starfleet values both the fighter AND the thinker, and always has.  And really, that's the heart of this story.
 
On the art side of things, the art is decent.  There are a few standout moments, but not many.  There's two artists and two inkers credited, so I'm thinking one did the original crew's story and the other did the Next Generation crew.  
 
They DO match up pretty well, but I think the artist on the original crew did a better job capturing the likeness' of the actors.  On the Next Generation side, Troi, Q and Worf in particular are pretty poorly-done.  
 
Other than that, the art overall is fine.  It tells the story nicely, but doesn't try very hard to do much more than that.
 

CONCLUSION

 
So I WAS going to just do a random comic again for this review, but picked this one specifically because another blogger I really enjoy has been doing overviews of Star Trek comics and had never actually seen one of these Star Trek Unlimited comics.  It was a pretty short-lived series. . .only 10 issues published quarterly during the short time in the 90s when Marvel had the Star Trek license.  
 
There's really not much information to be had on this short series, which told stories set in both the original series timeline and the Next Generation timeline (as well as this issue, which combined the two).  I picked this issue because of the interest the other blogger expressed in it, and I hope this review helps add to the scant information to be found on Star Trek Unlimited.
 
Wait. . .what? Who is that other blogger I mentioned?  Glad you asked!
 
His name is Josh Turnbull and he runs a GREAT blog called JOSH'S GEEK CAVE that can be found at the link, or where he regularly posts as a contributing member at COOL COMICS IN MY COLLECTION . . .the place where they keep comics FUN!
 
I don't mind throwing a shoutout to either one of these great places to get your geek on!  Josh's Geek Cave reviews just about EVERYTHING, from Star Trek to Sesame Street. . .and NO, I ain't kidding!  This guy loves it ALL!
 
As far as Cool Comics In My Collection goes, it's a great little gathering place for all things nerdly and fun!  There's a little bit of everything and I say if you want a fun hangout that keeps things loose and friendly, then join the Cool Comics Crowd!
 
OKAY. . .unsolicited (I swear) plugs for places I really like are done!
 
If you're a Star Trek comic fan then this story combining the original and Next Generation crews is a lot of fun and well worth a read.  The series has never been collected, so you'll have to keep your eye out in the bargain bin for individual issues.  I see them fairly often, so they're out there to be found by the diligent Longbox Junkers willing to hunt them down.
 
Is it the greatest Star Trek story ever told? No.  Is the art the best Star Trek art out there? No.  Is it a fun story that can only happen in comic books (or novels)? Yes!  So keep your eye out and give it a try.
 
Up Next. . .
 
Okay, NOW we can begin the Longbox Junk Halloween Horror Marathon!
 
A couple of years ago (2020) I did an all retro review edition of the Longbox Junk Halloween party. I think I'd like to do that again!  Why not? I have a LOT of old spooky comics that have never been reviewed by anyone.  So let's do it!
 
The Longbox Junk Halloween Horror Marathon 2023 Retro Review Edition is ON!
 
Be there or be square.
 

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Longbox Junk - One-Shots (Part 3)

1125 views • Mar 11, '21 • (0) Comments

Welcome to Longbox Junk, where the comics are cheap and the reviews are free!

 
Let's cut the introduction short this time and take a look at another handful of one-shot comics from my collection.  If you're a regular reader of Longbox Junk, then you know that these are my all-time favorite kind of comic book.  One issue. . .one story.  Nowhere for a creative team to hide.
 
This time out I've got a half and half mix of superhero and science fiction comics. Let's do it!

ONE-SHOTS (Part 3)

 

STAR TREK:

OPERATION ASSIMILATION

Marvel (1997)

 
 
OPERATION ASSIMILATION
 
SCRIPT: Paul Jenkins
PENCILS: Steve Erwin
COVER: Hajime Sorayama
 
THE COVER:
 
For some reason, this cover seems to be trying a little TOO hard.  The main figure seems stiff and the "Collector's Item Issue" spatch on the left oversells the comic a bit and just dates this to the 90's more than anything.  That said, it's not a BAD cover.  It's nicely-drawn and I like the muted colors.  A Romulan Borg is also an intriguing promise, so let's get inside!
 
THE STORY:
 
Moliok, Proud Daughter of the Seat of Tarek, patrols a backwater sector of Romulan Space near the Neutral Zone. . .in command of an outdated ship and tasked with putting down petty rebellions against Romulan Rule, far from the action and excitement of those preparing for the inevitable confrontation with The Federation, thanks to her political misfortune.
 
Suddenly, Moliok's luck changes when an unidentified ship intruding in Romulan space offers her a break from the grinding routine of frontier patrol.  She moves in to confront the giant cube-shaped ship as it destroys a scientific outpost.  Moliok quickly discovers that her attacks are incapable of harming the unidentified intruder, which is capable of repairing itself.
 
Caught in a tractor beam, Moliok is commanded to surrender her ship.  She refuses and decides to ram the cube after setting the self-destruct, but before she can do so, strange cybernetic beings transport aboard her ship.  A brutal and desperate hand to hand battle breaks out, but Moliok is unable to defeat the invaders.
 
She is taken aboard the cube and subjected to agonizing surgery, forcing her to join the collective of the alien "Borg".  When we next see Moliok, she is serving as a Borg emissary as the cube continues to destroy Romulan outposts.
 
The End.
 
THE REVIEW:
 
This one-shot serves as a prequel to the late first season Star Trek: The Next Generation episode "The Neutral Zone", which re-introduces the Romulans as a Federation foe to be reckoned with as outposts in the Neutral Zone are destroyed by an unknown enemy (revealed later to be the first off-screen appearance of The Borg).
 
The story itself is pretty straightforward and honestly a bit light.  It feels more like the first issue of an unfinished mini-series than a complete standalone story.  It's well-written and the character of Moliok is interesting, but it just feels like there should be more to it.
 
On the art side of things, it's not bad, but it's not particularly great either.  It's the kind of art that just tells the story and doesn't try to do anything other than that.  In other words, pretty average.
 
 
Overall, the most interesting thing about this story is seeing the Borg from another point of view that we didn't get from the T.V. show. . .which is one of the things I love about comic books!  And for that alone, I can recommend this story to any Star Trek fans (like me) out there who want just a LITTLE more background to the Borg arrival in Star Trek: The Next Generation.  If you're NOT a Star Trek fan, you'll probably just wonder where the rest of the story is.
 
So not a bad start.  Let's see what else we've got. 
 
NEXT!
 

FLASHPOINT:

GREEN ARROW INDUSTRIES

DC (2011)

 
 
GREEN ARROW INDUSTRIES
 
SCRIPT: Pornsak Pichetshote
PENCILS: Marco Castiello (Pgs. 1-5); Ig Guara (Pgs. 6-20)
COVER: Viktor Kalvachev
 
THE COVER:
 
The Flashpoint stories were all pretty much "Elseworlds" tales, and that's what this cover promises. . .a gun-toting Green Arrow with a fiendish grin who might or might not be a hero at all in the twisted world of Flashpoint.  It really makes me want to jump right in and see what's going on!  I also really like the green tone of the cover.  Very nicely-done.
 
THE STORY:
 
Billionaire Oliver Queen has made a fortune through Green Arrow Industries by using paramilitary teams to take down supervillains and transform their high-tech weaponry into military equipment for sale to the highest bidder.
 
When Queen's top secret testing facility comes under attack and his best friend, Roy Harper, is killed (along with a group of visiting U.S. Generals), Oliver equips himself with some of his retro-fitted villain weaponry and sets off in pursuit of the leader of the attack.
 
During a brutal battle in the jungle outside of the island facility with a strange woman armed with a bow, Oliver learns that the attack is to draw attention to the secret facility.  Green Arrow's weapons have caused death and destruction throughout the world and their inhumane corporate testing methods must be stopped.
 
Suddenly, Oliver realizes that HE'S become the villain!  He promises to end dealing in weapons and to use the technology for other purposes, but the mysterious woman just laughs at Queen's new pledge of "responsibility" before revealing that she's his daughter from the supervillain now known as Vixen and that he's been paying child support since she was born but has never seen her face before now.
 
Chastised, Oliver tries to allow his daughter to escape, but his security forces arrive on the scene and gun her down. . .devastating him as he resolves to change his life over her dead body.
 
The End.
 
THE REVIEW:
 
Hmmmm. . .interesting.  Like I said above, all the Flashpoint stories are basically "Elseworlds" tales.  This one gives us Oliver Queen as. . .well. . .pretty much a Tony Stark clone.  I'd have to say that this was an interesting little slice of the overall Flashpoint "universe", but it's very derivative and feels incomplete, like it was meant to be the first issue of a 3 issue mini.  It's not BAD, but to be perfectly honest, the cover is the best part of this comic.
 
As far as the art goes, this is another comic with art that just tells the story and doesn't really try anything harder than that.  There's a few places that the art manages to elevate itself to just above "Pretty Good", but there's not many.
 

Overall, as a small slice of the short-lived Flashpoint "Universe", this is an interesting look at a decidedly unheroic Oliver Queen being forced to face his part in the suffering of the world.  As a one shot "Elseworlds" story, it feels incomplete and has an abrupt ending.  Like the Star Trek story above, it feels more like the first issue in an unfinished mini.  
 
I don't think I can recommend this to anybody except Green Arrow or Flashpoint completionists.  It just sort of feels like a fragment of an unfinished story.  It's interesting, but ultimately forgettable. 
 
NEXT!
 

BATTLESTAR GALACTICA:

PEGASUS

Dynamite (2007)

 
 
PEGASUS
 
SCRIPT: Brandon Jerwa
PENCILS: Jonathan Lau
COVER: Photo
 
THE COVER:
 
A very nice photo cover of actress Michelle Forbes as Admiral Helena Cain, Commander of the only other remaining Battlestar, from Battlestar Galactica's second season.  If you're a big fan of the "re-imagined" BSG like I am, then this photo alone promises a chilling look at the dark places the fight for survival can take a story.  The "Pegasus" storyline was one of the best of the whole series and getting even a bit more of it is an exciting proposition that makes me want to jump right in!
 
THE STORY:
 
Set about a year before the events of the 2004 Battlestar Galactica SyFy mini-series, we begin our tale aboard the Battlestar Pegasus in spacedock undergoing maintenance and a refit of her Viper attack ships.  
 
Her commander, Admiral Cain, is given an emergency mission to travel to the Cylon/ Human armistice line to investigate the disappearance of the Battlestar Chronos. . .which vanished while responding to a distress signal believed to have been from a stealth ship lost on a previous secret mission across the border between Cylon and Human space.
 
Setting out with severely-depleted fighter forces, Admiral Cain is taken by surprise when Cylon ships attack as the Pegasus approaches the wreckage of the Chronos.  After being severely damaged, the Pegasus flees the battle and follows a distress signal coming from a Colonial supply depot.
 
After a brutal battle between Cylon forces waiting in ambush near the depot and Pegasus' outnumbered Viper pilots, Admiral Cain sends a ground team to investigate the distress signal.  The ground team discover a scene of carnage and are themselves attacked by Cylon troopers laying in wait.  After narrowly escaping the ambush, they discover the lone human survivor, Admiral Tong, commander of the destroyed Battlestar Chronos.
 
Back aboard the Pegasus, Admiral Cain attempts to gain information from Admiral Tong, but he suffers a mental breakdown and commits suicide in front of her.  Seeing the amount of death and suffering from this single encounter with the Cylons, Cain realizes that the threat waiting for mankind is far greater than anyone has imagined.
 
The End.
 
THE REVIEW:
 
Okay. . .not bad.  This is a nice, solid little piece of hard military sci-fi action.  Like the Star Trek comic above, it ties into the T.V. show (The 3rd season episode "Hero", which expands on the failed stealth ship mission mentioned in this comic). Existing Battlestar Galactica fans will get more out of this because, also like the Star Trek comic above, if you aren't a BSG fan, you'll just end up wondering where the rest of this story is at.
 
That said, if you ARE part of the target audience, then this comic reads like a lost episode of the series!  We get to see Admiral Cain in action before she became the hard and empty shell of a person we are introduced to during the "Pegasus" storyline on the show.  Here, she's shown simply as a strong, confident commander and it really sort of drives home how far into the darkness she went after the Pegasus escaped the Cylon destruction of the Colonies.  But like I said above, if you aren't a BSG fan, all that won't mean much to you.
 
On the art side of things. . .I'm a fan of Jonathan Lau's dynamic art style from his work on Dynamite's Green Hornet and Bionic Man series.  Unfortunately, this is not his best work.  It's not BAD, and his signature style is definitely on display for the more action-packed scenes, but for some reason a lot of the non-action scenes look sketchy and rough.  That and he never manages to capture the likeness of Michelle Forbes (the actress who plays Cain on the show).
 
 
 
Compare the top and middle panels to the cover to see what I mean
 
Overall, this is a comic that was definitely written for a specific audience. For existing Battlestar Galactica fans, this is a great little prequel story that reads exactly like a missing episode of the series.  So being a big BSG fan myself, this comic is a winner!  Unfortunately, if you aren't a BSG fan, the connections will mean nothing and what you'll end up with is a fragment of a decent hard military sci-fi story that (in its favor) MIGHT be good enough to make you want to check out the source material. 
 
AND FINALLY. . .
 

GREEN LANTERN PLUS

DC (1996)

 

MAGNETIC PERSONALITIES
 
SCRIPT: Ron Marz
PENCILS: Scott Kolins
COVER: Scott Kolins
 
THE COVER:
 
Meh.  This one's just not doing much for me.  It seems a bit cluttered and messy.  I do like the brilliant colors of the main characters, but other than that, there's not much to write home about here, in my extremely humble opinion.  Let's hope what's inside is better.
 
THE STORY:
 
We begin our tale as an isolated magnetic research station at the North Pole is attacked by a mysterious figure.  We then switch scenes to New York City, where Kyle Rayner (AKA Green Lantern) finds himself needing to rush an art assignment to Japan after missing a deadline.  
 
In the meantime, at a Philadelphia park, we find Ray Terrill (AKA The Ray) in an argument with his girlfriend over his never being around when she needs him.  The argument is interrupted by a strange magnetic event and Ray once again leaves his girl to follow the magnetic trail to its source.
 
After destroying a small island with a tidal wave, the mysterious figure from the North Pole heads to Tokyo, where he proceeds to wreak havoc before confronting and easily defeating Japan's newest hero, Arashi.  Green Lantern saves Arashi and then joins in the battle after recognizing his foe, Doctor Polaris.
 
As the battle rages through Tokyo, The Ray arrives on the scene to help Green Lantern and there's the team-up!  Leaving The Ray to fight Polaris, Green Lantern saves Tokyo from another tidal wave.  After Green Lantern returns, the two heroes compare notes from their solo battles against Polaris and attack him together, forcing Polaris' multiple personalities to fight themselves.
 
After Polaris falls victim to his inner battle, Green Lantern leaves him in the hands of The Ray as he finishes his own errand and recognizes the woman he was delivering his assignment to as Arashi, the Japanese superhero he rescued earlier.  We end the story knowing that Arashi also recognizes Kyle Rayner as Green Lantern.
 
The End.
 
THE REVIEW:
 
Hmmmm. . .okay.  What we have here is a pretty straightforward and extremely well-worn story path of "Heroes team up to fight a common enemy".  I'm actually surprised to find the "Heroes fight until they realize they're on the same side" team-up trope missing. . .so extra points there, I guess?  
 
What I'm trying to say is that this is a decent enough story, but one that's been told over and over and over and over and over and over and. . .well, you get the idea.  Most of the book is taken up with fight scenes, and at the end of the day nothing has changed for either hero.  It's a story you've read many times.
 
The only REAL interesting part of this was the Japanese hero, Arashi.  She's got a cool look and it seems like there was some potential there for her to be an interesting high-tech hero. . .unfortunately, when I searched for more stories with her in them, I discovered that this was her first, last, and only appearance.  DC sort of hit a foul ball there. Check her out. . .
 
 
As far as the art goes, I'd say it's probably the best part of this one-shot.  There's a lot of detail and interesting, cinematic angles that give things a great sense of motion.  The only thing I didn't like much art-wise was that the artist gives the youthful Kyle Rayner a grizzled look that makes him appear about forty years old.  Other than that, this comic has some great art and very nice colors.
 

Overall, this is a pretty by the numbers superhero team-up.  It's the sort of thing you read and forget about not long afterward.  It does have some very nice art, it's a sort of unusual team-up, and it's pretty fun, but it's basically comic book junk food.  If you're a big Green Lantern or Ray fan, then definitely keep your eye out for this one.  For anyone else. . .don't pay more than a buck if you REALLY want to check it out.
 
CONCLUSION
 
So there you have it.  Another handful of Longbox Junk one-shots.  Overall, I'd have to say that this bunch didn't fare as well as the last couple of batches I went through (Read HERE and HERE ).  There aren't any BAD ones, it's just that the only one that doesn't feel like an unfinished mini-series is the Green Lantern/Ray team-up.  The rest read like unfinished story fragments.
 
Granted, if you're a big Star Trek or Battlestar Galactica fan like myself, you'll get significantly more mileage out of those two one-shots. . .but not everybody is going to know where and how those stories connect with their television counterparts, so it's not fair for me to judge them any differently as one-shots needing to tell a complete story in a single issue.
 
Up Next. . .
 
I think I'm done with one-shots for now.
 
It's been a while since I dug into a mini-series.  But which one?
So many to choose from! I'll figure it out, though.
 
Be there or be square!

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As a card-carrying nerd, one is expected to take part in the eternal debate:  Star Wars or Star Trek?

Here's where I stand on it:

I DO love Star Wars.  I probably love Star Wars more than I ever loved my first wife.  But as much as I love Star Wars, I ALWAYS come back to Star Trek.  There's just so much MORE Star Trek out there to enjoy.  Star Trek has everything you could ever want. . .action, adventure, comedy, drama, high art and pure friggin' cheese.  

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