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Longbox Junk - Doom 2099 #1

675 views • 316 days ago • (0) Comments

Welcome to Longbox Junk, where I write comic reviews even though nobody asked me to!

 
We're continuing my journey into the dark future world of Marvel 2099.  So far, it's been a nice little trip.  It seems that Marvel learned some lessons from the failed New Universe and created a more cohesive and exciting world for the future versions of their superheroes to inhabit.  
 
This time out, I'm going to take a look at the final Marvel 2099 launch title, Doom 2099.  It's generally regarded as one of the best 2099 series, and was popular enough that it was the ramp that Marvel used to launch a 2099-wide crossover from. . .One Nation Under Doom, where Doctor Doom took control of the United States and caused massive, lasting changes in EVERY 2099 title (including some deaths that ended under-performing titles like Ravage 2099).  Not bad for a comic that has. . .well, really no collector value at all.
 
BUT. . .
 
If there's one thing I've learned writing these Longbox Junk reviews, it's that just because a comic is in the bargain bin (which is where you can find Doom 2099 these days), that doesn't mean it's bad.  After all, Doom 2099 wasn't your average superhero comic.
 
What we have here is a series that (taken as a whole) is only one of two that actually delivered on the cyberpunk promise of Marvel 2099 (the other was Ghost Rider 2099, one of the last series to come out, and one I've already reviewed).  Where most of the other 2099 titles focused on the superheroics, Doom 2099 dived deep into the science fiction aspects of the future world.  
 
Yeah. . .there's superheroes to be found here, but overall, Doom 2099 was much more character and world-focused than your Spider-Man or X-Men 2099 (for example) were.  Many of the issues are dark and introspective and feature little action compared to other 2099 comics.  The stories were dense at times, and asked some pretty heavy questions as the series went on. . .
 
Is ruthlessness a necessary attribute for a good ruler? Do the responsibilities of absolute leadership permit a ruler to bypass the common sense morals and ethics that govern other (and in Doom's mind, lesser) men?  Is the security of a sovereign kingdom. . .a nation of Doom's native people. . .worth sacrificing the principles of justice and individual freedom?
 
Like I said. . .not your average superhero comic.  And as you can probably tell, I'm a fan of the darker, heavier storytelling of Doom 2099.  But I'm getting ahead of myself and starting to review this comic right here in the introduction before I even summarize the story!  So enough of that. 
 
Ready?  Let's do it!

DOOM 2099 #1

Marvel 2099 (1993)

 
 
COVER: Pat Broderick
 
MUSES OF FIRE!
 
SCRIPT:  John Francis Moore
PENCILS:  Pat Broderick
INKS: Pat Broderick
 
THE COVER:
 
So I finally figured out the secret to posting decent pics of these foil border covers.  Instead of scanning them like I usually do, I take a picture with a camera and crop it.  It's not perfect, but it works.  I think maybe the brighter silver (and gold with Ravage 2099) might also make a difference.  I guess I'll find out with X-Men 2099's blue border coming up next.  BUT ENOUGH OF THAT! 
 
I absolutely LOVE this cover!  That silver foil border makes a perfect frame for a stunning character shot of Doom in his new 2099 blue and silver color scheme surrounded by massive flashes of lightning.  This cover is bold and powerful and one of the best Marvel 2099 had to offer.  THIS is the kind of cover that makes me want to pick up a comic.  It's a real eye-catcher.  Let's get inside!
 
THE STORY:
 
We begin our tale in Antikva Vilago, Latveria, the year 2099.  The village has fallen on hard times and is now mostly a seedy black market exchange.  We are introduced to Wire (a Gypsy computer hacker) and his girlfriend, Xandra, as a deal goes bad and they are forced to run from a heavily-armed security patrol. . .
 
 
During their escape, the pair are amazed to see a strange armored figure appear from nowhere in the middle of a crackling ball of light and energy!  The Gypsies take advantage of the distraction to help their escape from the patrol as they confront the mysterious figure, who seems confused.   
 
When threatened by the patrol, the figure loudly proclaims himself to be called Doom and destroys the patrol vehicle with a blast of energy.
 
 
Doom stops the Gypsies, asking them for information.  He learns that his castle is in ruins, Latveria is now being ruled by someone called Tiger Wylde (Welcome to the 90s!), and that the year is 2099.  Having learned the situation, Doom decides to immediately take action to remind Latveria who its TRUE ruler is. . .
 
 
We shift scene to the nearby capital of Latveria, Gojradia.  A modern industrial city.  Among the glittering high-rise buildings, we enter the office of Latveria's ruler, Tiger Wylde.  He is confronting an Alchemax executive by video, accusing Alchemax Corporation of sending an assassin (who has failed).  Alchemax, of course, denies any knowledge.
 
Ending the call, Wylde turns to his spiritual advisor, a Gypsy called Fortune, to read his cards regarding the situation.  Fortune tells Wylde that change is in the air. . .a shift in power.
 
They are interrupted by Doom, blasting his way past the guards and into the office, demanding to see Wylde.  Wylde and his bodyguard, Zone, are amused. . .assuming that they are encountering yet another uninformed Doombot that has activated.  Doom proclaims that he is no robot!
 
 
Intrigued and believing that THIS Doom is no robot, Wylde mocks Doom.  Telling him that even if he IS somehow Victor Von Doom, his day is long past, and that HE saved Latveria after Doom's disappearance long before. . .building it into a modern and independent nation, not run by the megacorporations that swallowed so many other countries. 
 
Enraged by being dismissed, Doom attacks Tiger Wylde!  Unfortunately, Doom quickly learns that his outdated armor and weapons are no match for the cybernetic Wylde's advanced technology.  He is easily defeated.
 
 
Helpless, Doom is unmasked by Tiger Wylde.  The face of a young man, unscarred is revealed even as he proclaims himself to be Doom and vows vengeance.  Wylde mocks him, knowing that the man is much too young and doesn't bear the scars of the REAL Victor Von Doom.  
 
Adding further humiliation to the easy defeat of Doom, Wylde burns his face before leaving him for dead and ordering the body of the imposter taken to the Neurotechs to salvage his body parts.
 
 Wylde's advisor, Fortune, sees an opportunity and secretly takes the strange man calling himself Doom to her home, where she helps him recover from his wounds over the course of the next several days.
 
 
Doom awakens in a Gypsy camp, alive, but humiliated and now hideously scarred.  Fortune tells him that she saved him because the cards told her that he would be the one to free Latveria from Tiger Wylde.  Doom learns that they are of the ancient Zefiro clan of Gypsies. . .the same clan that Doom was born into.  By the bond of blood they share, Fortune and the Zefiro pledge themselves to Doom's cause.
 
 
Doom and his new allies travel to a remote mountain range, where he uses a medallion Fortune wears to unlock a hidden facility that contains a stealth aircraft. . .the highest technology of Doom's time, hidden for an emergency escape craft almost a century ago.
 
Enlisting the aid of the Gypsy hacker, Wire, Doom has learned the location of materials and a scientist that can help him better prepare to take back Latveria from Tiger Wylde.  
 
Doom and his new companions fly the cloaked aircraft to an island off the Peruvian coast, a secret research facility owned by the Pixel Corporation in search of one Doctor Celia Quinones.  
 
 
Doom and his Gypsy companions make their way through the research facility, fighting their way past guards and automated defenses, finally breaking into the main laboratory itself, where Doom offers Dr. Quinones her freedom from the Corporation that has enslaved her in exchange for her services.  Quinones agrees.
 
 
Later, Doom allows Quinones to operate on him.  Using the secret advanced Pixel Corp. technology, Doom has nanoids fused to his nervous system, creating a cyber-neural interface that greatly enhances his motor and neural responses.  But the technology is experimental and highly dangerous.  
 
The restructuring of Doom's neural pathways leads to intense pain and hallucinations of the past. . .nearly driving him to madness as the operation proceeds.  But through sheer strength of will, Doom prevails!
 
 
As Doom recovers, he is garbed in a new suit of armor. . .a cutting edge design made of an Adamantium Lanaxide alloy and configured to the nanotech now fused to Doom's nervous system.  The technology is untested, but Doom has no time for tests!  He has been reborn and every moment counts now.
 

 
Doctor Doom is dead. . .LONG LIVE DOOM!
 
 
The End. . .To Be Continued.
 
THE REVIEW:
 
Okay then. . .Doom 2099, issue one.  Let's break it on down!
 
As you can probably tell from the introduction to this review, Doom 2099 was one of my favorite 2099 series.  It stood out among the rest by not only focusing on a villain as protagonist, but with a darker story infused with the cyberpunk themes missing from other 2099 titles.
 
Doom is an almost Shakespearian character that is consumed by fulfilling his own destiny of greatness, no matter what the cost.  The issue ends with a quote from Henry V, so it's pretty clear the neo-Shakespeare direction of the story is entirely intentional.  It definitely adds a sort of gravitas that isn't present in other 2099 titles.  I can see, even from this first issue, that the writer wanted THIS story to be something different.  
 
Making a villain the "hero" of the story gives Doom 2099 layers of grey that make it stand apart from the superheroics of other 2099 titles, but John Francis Moore was a writer definitely suited to a cyberpunk anti-hero tale with shades of grey.  I didn't realize it until I did a bit of research for this  review that Moore was a collaborator with Howard Chaykin on the second volume of one of my favorite bargain bin indie comics that ALSO takes place in a dystopian science fiction world. . .First Comics' American Flagg.
 
Knowing that NOW, I can definitely see shades of Moore and Chaykin's creation here in the high-tech, but spiritually empty, consumerist world in which Corporations have come to replace governments.  But here, that premise is taken down a different path with the Machiavellian Doom and his  unceasing push toward fulfilling his destiny.
 
On the art side of things, prolific comic veteran Pat Broderick gives Doom 2099 the dark, dramatic style that this tale stepping outside the bounds of your average superhero comic needs!  His moody, hard-edged art perfectly compliments this story of a man brought to nothing and trying to force his way back into greatness through sheer will.  Marvel definitely put the right team on THIS series!
 
Looking at Doom 2099 as a first issue, I ask the same two questions of ANY first issue I review:
 
Does it present the characters and the situation in a new reader-friendly way?  Yes.  Even for readers who have NO idea of who Doctor Doom is, there's enough exposition sprinkled through the story that ANY fan of dark science fiction will be able to enjoy this issue.   It's a testament to Moore's writing that he can make such a well-known character feel brand new!
 
Does it make me want to read more? Again, yes.  With Doom humiliated and brought to nothing, but still declaring that it is his destiny to rule, I can't help but want to jump right into the next issue to see what happens!  THIS is a comic that grabs you and doesn't let go.  
 

CONCLUSION

 
I'm pretty sure you can tell by now that I'm a fan of Doom 2099.  As far as I'm concerned, it was one of the best mainstream comics of the 90s, and one that I can point at when people moan about how crappy 90s comics were.  
 
If you're a fan of dark science fiction/cyberpunk stories, then I heartily recommend Doom 2099, if you haven't read it yet.  The entire series is a great read!  When Moore leaves the title to write X-Men 2099, we get some early work from Warren Ellis that REALLY cements this title as one of the best 2099 had to offer.  
 
Where Moore based the overarching narrative of Doom 2099 on Henry V, under Ellis, the story took on the darker, more personal, and more tragic tones of Macbeth, with Doom playing the role of the monarch who, consumed by ambition (Taking over the United States of America), sacrifices his friends and the rule of law in the pursuit of power.  A dark, compelling story!
 
But there I go again, moving past THIS issue to sing the praises of the series as a whole.
 
Overall, Doom 2099 #1 is a great introduction to the series that new readers can get right into and will make them want to immediately get into the next issue. . .and the next. . .and the next.  
 
There IS a massive 400+ page collection of the series on Amazon that will set you back close to 300 bucks, as well as digital collections to be had. . .but the issues aren't hard to find in the bargain bins at all, except a few toward the end when Marvel was reducing print run as 2099 slowly ground to a halt.
 
No matter HOW you get your hands on Doom 2099, I urge anyone reading this who wants a dark cyberpunk tale with some superhero seasoning sprinkled in to find a way to read this series!  It's a bargain bin staple, and pretty much worthless to collectors, but in MY humble opinion it's pure Longbox Junk gold.
 
Up Next. . .
 
That's right, MORE Marvel 2099!
 
We're moving past the original launch titles and into the second wave with X-Men 2099.
 
Be there or be square!

- read more

Welcome to Longbox Junk, where you can find more comic reviews that you never asked for than you could ever ask for!  

I recently decided to take Longbox Junk back to what makes it stand out from other comic review sites and review a whole series from issue one to issue done (and all the issue fun in between).  I have to admit that I did bite off a big ol' mouthful of comics by deciding on the sixty-issue run of Marc Spector: Moon Knight, but here I am, still chuggin' along and halfway done!

If you want to check out the issues I've reviewed so far, then click  HERE (Part 1)  HERE (Part 2) and HERE (Part 3)  But here's a short recap of my thoughts. . .

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Welcome back to Longbox Junk, the place to find more comic reviews that you never asked for than you could ever ask for!  Read it again. . .it DOES make sense!

 
Every now and then I like to take a step back from my usual bargain bin fare and shine the spotlight on some of the older and more "valuable" comics I own.  I crank up the old Longbox Junk paper time machine and see what's going on in the Bronze, Silver, and Golden Age corners of my collection.  It's a nice little occasional diversion from the dollar box.
 
The comic at hand is a very recent addition to my collection.  As of this writing, I just got it last week for my birthday from my comic-lovin' daughter.  She took quiet notice of me admiring that sweet cover every time we hit the comic shop for our weekly fix of four color fun over the past year or so that it's been hanging up among the "premium" comics behind the counter.  It was a great birthday present!
 
BUT. . .
 
I can't actually read it.  See, I had to cheat a little on this particular Longbox Junk Retro Review because the copy I have is encased in a plastic prison.  Slabbed and graded at a very nice 8.0. I might one day break it free, but for now it's "cover only" for my actual copy of this comic.
 
What that means is that the pristine pictures to follow are from the digital version of the comic.  Like I said, I had to cheat a little and go online to do this review. . .but with a cover like that, I just HAD to see what the story was!
 
SO. . .
 
Disclaimers aside, let's see what this comic has to offer.  Step into the paper time machine with me and travel back to 1967 when Stan Lee and Jack Kirby were hard at work on "The World's Greatest Comic Magazine"  Ready?  Let's do it!
 
FANTASTIC FOUR #58
Marvel (1967)
 
 
THE DISMAL DREGS OF DEFEAT!
SCRIPT: Stan Lee
PENCILS: Jack Kirby
INKS: Joe Sinnott
COLORS: Stan Goldberg
COVER: Jack Kirby
 
THE COVER:
The cover of this comic is what caught my eye and convinced my daughter to buy it for me, so let's linger here for a moment.  Awwwwwwwwwww. . .Yeah!  Just look at that.  Nice.  VERY nice.  Do I really need to say much about this Silver Age spinner rack eye-catcher?  It's just so. . .great.  The colors, the composition. . .there's nothing I don't like about this cover! THIS is the kind of cover that makes me want a comic book.  Let's move on before I just sit here all day. . .
 
THE STORY:
 
Our story begins with Mr. Fantastic, The Invisible Woman, and The Thing on top of the Baxter Building, where the lightning flashes of a strange thunderstorm reveal images of their enemy, Doctor Doom!
Little do our heroes know that (in the previous issue) Doctor Doom has vanquished and imprisoned the mighty Silver Surfer and somehow stolen his cosmic powers.  Doom was using the storm as a test of his new powers.  Satisfied, he begins planning to destroy the Fantastic Four!
 
Later that day, Reed and Sue Richards (AKA Mr. Fantastic and the Invisible Woman) leave for a quiet weekend alone together at a cottage they've rented upstate, leaving Ben Grimm (AKA The Thing) to keep an eye on things at the Baxter Building.  But shortly after the newlywed Richards couple leave, Doctor Doom attacks!
 
The Thing puts up a good fight, but his brute strength is no match for Doom's new cosmic powers, and Doom stands victorious!  The Thing is placed in a state of suspended animation. . .helpless and unable to speak or move.
 
IN THE MEANTIME. . .
 
Johnny Storm (AKA The Human Torch), Wyatt Wingfoot (AKA normal human supporting character), and the giant teleporting dog called Lockjaw (Who belongs to the Inhumans, but is temporarily providing the Fantastic Four Deus Ex Machina travel support) suddenly appear in New York.
 
The stop is an unintended interruption to their continued attempts to breach the Negative Zone barrier trapping the Inhumans so that Torch can be reunited with his new Inhuman girlfriend, Crystal. . .But THAT'S another story!
 
Torch and Wingfoot don't understand why Lockjaw has brought them to New York when there's more important business to tend to, until they notice the gaping hole in the side of the Baxter Building!  Johnny Storm quickly investigates. . .
 
AT THAT VERY MOMENT. . .
 
At the quiet upstate cottage Reed and Sue Richards are spending the weekend at, the couple's mild bickering over Reed's inability to stop tinkering with machines long enough to have a weenie roast with his new wife (Hey-O! But seriously. . .it's just a cookout) is rudely interrupted by Doctor Doom!
 
Using his stolen cosmic powers, Doctor Doom not only takes Mr. Fantastic and the Invisible Woman by surprise, he is able to easily counteract their abilities.  As Reed and Sue Richards fight for their lives against Doom.
 
Back in New York City, The Human Torch has discovered the Thing.  He remembers a device in Reed's lab that might work to bring his friend out of suspended animation.  He decides that's a job for Wyatt Wingfoot as he rushes to Reed and Sue's rental cabin to warn them that something's going on.
The Human Torch arrives in time to hear Doom ranting about his new powers and the havoc he's going to be able to wreak.  Johnny rushes in on the attack, heroically intending to sacrifice himself to give Reed and Sue Richards time to escape and come up with a plan to defeat Doom.
 
Torch quickly realizes he's outmatched by Doom's new powers, and in a last-ditch effort, causes a massive explosion that Reed and Sue barely escape.  Meanwhile, back in New York City, Wyatt Wingfoot uses Reed Richards' "Metabolism Accelerator" on The Thing, bringing him out of suspended animation. . .
 
Back at the cottage, Johnny Storm is defeated and frozen by Doom. . .but somehow manages to summon the strength to release one last massive blast of fire to free himself!
 
As The Human Torch escapes to regain his strength, The Thing and Wyatt Wingfoot arrive to join the battle!  Wingfoot is armed with Reed's experimental "Anti Grav Disrupter", and he wastes no time in using it on Doom, causing a massive explosion but seemingly having no effect on Doctor Doom!
 
 
Reed Richards realizes that there's nothing they can do against Doom with the stolen powers of the Silver Surfer and orders his team to stand down and surrender.  The Fantastic Four have been beaten!
 
Doom gloats that Richards has made the right choice, and although he WAS planning on destroying the heroes, a more fitting punishment will be to let them live, knowing that they no longer even matter to Doom.  As the mocking villain makes his exit, Reed lets the rest of the team know that he was just buying time and will never give up!
 
The End. To be continued. . .
 
THE REVIEW:
 
I've mentioned it before, but I'm not really a fan of The Fantastic Four (or super-team comics in general).  Don't get me wrong. . .I've read some mighty fine individual FF stories here and there over the years.  I just can't get into their adventures on a continuing basis for some reason.  I guess I just prefer my FF in small doses.
 
THAT SAID. . .
 
I liked this story a lot!  A while back, I did another Fantastic Four Retro Review on the superb issue #50 (You can read it RIGHT HERE ), also by the original Stan Lee/ Jack Kirby creative team.  What impressed me most about #50 was that it was an unusual story for the time in that the title heroes actually LOST the fight and were pretty much useless through the issue. . .and in the next issue, Reed Richards was consumed with what almost seems like PTSD brought on by the experience of being helpless in the face of a cosmic powerhouse like Galactus.
 
We sort of have the same thing here.  As the cover and title indicate, this is a story where the heroes basically are beaten down and have to admit that they are helpless in the face of a superior enemy.  This was NOT the typical Silver Age comic book superhero story!  There are those who like to bag on Stan Lee's writing, but I give him credit for being able to write a story that steps outside the box a bit (for that time) and gives us a tale of superheroes defeated!  
 
It's a simple story at heart. . .basically Doctor Doom using his new powers to attack his worst enemies until they ultimately surrender and become the object of Doom's scorn and pity.  But within that simple framework, Stan Lee fills the pages of this comic with one little moment after another that kept even someone that's not a fan of the Fantastic Four turning the pages.  And when I got to the last page, I wanted more! It's a testament to the storytelling ability of Stan Lee that I started off reading one comic to review and ended up reading forward six MORE issues (since I was online anyway)!
 
I'm not going to go so far as to say it made me a Fantastic Four fan, but there for a short while, I totally got it.  It passed after a half-dozen issues, but this issue's tale of demoralizing defeat gave me enough of a starting point that I was able to enjoy what comes next as Reed once again fights through the depression and anxiety of being helpless and figures out a way to come back out on top. . .then moves on to the next challenges with his family and friends at his side.
 
I'd say that's a job well done on the story side of things.  
But in comics, the story is only half of the equation.  Let's take a look at the art. . .
 
I admitted in that same Retro Review of Fantastic Four #50 (that I've mentioned several times now, sorry to keep bringing it up)  that I've never really liked Jack Kirby's art much.  I realize that Kirby stands SO tall in the minds of many comic fans that ANY criticism is pretty much ignored. . .no matter how honest it may be.  And so it won't matter to a lot of people that in MY extremely humble opinion, I find most of Kirby's art that I've seen to be pretty basic compared to some other Silver/Bronze Age artists when you take a good hard look at it.  It's a sort of unpopular opinion, but please don't hurt me.
 
THAT SAID. . .
 
While Longbox Junk isn't a comic idol worship blog, neither is it the place to try and topple said comic idols from their well-deserved pedestals.  At Longbox Junk, EVERY comic deserves a fair chance, whether it costs a buck from the bargain bin or it's a slabbed and graded "collectible".
 
So taking a fair look at this comic, I'd say that Kirby's art holds up its end of the bargain and more! 
 
 Most of my comics with Kirby art are actually from the 70's when I've been told he was on a bit of a decline . .this is only the third comic from the 60's I have with Kirby art and I can definitely tell the difference.  Where Kirby's later Bronze Age efforts seem lazy, here his art crackles with energy and motion!  
 
Thanks to Kirby's simple, clean lines and sparse backgrounds, the characters practically leap off the page and right into your face as you read this comic, especially in the action scenes.  I have to give some credit due to the extremely sharp inking of Joe Sinnott and the glorious colors by Stan Goldberg as well. . .even though I AM looking at a modern digitally-recolored version on a computer monitor, so I can't speak for the actual coloring on my slabbed-up copy.  Still. . .a big round of applause for the whole art team on this comic!
 
From the eye-catching cover to the final cliffhanger, this is one great-looking comic!  Between this issue and #50, I can certainly catch a little glimpse of why Kirby is held in such high regard.  I'm still not a fan of his later work, mind you, but THIS is some good stuff!
 
CONCLUSION
 
What we have here is a perfect storm of writing and art delivering an unusual story that makes the reader want more.  Stan Lee throws down some trademark Mighty Marvel bombast that makes even a tale of superheroes taking a beating great.  Jack Kirby ups the ante with artwork that practically jumps off the page.  In this issue alone it's easy to see why the Stan Lee/ Jack Kirby combination has gone down in comic history as one of the greatest creative teams.
 
I said above that Longbox Junk isn't in the business of comic idol worship, but Lee and Kirby deserve a well-earned round of applause from me for hooking me in to the story of a superhero team I don't even particularly like, and doing it with a tale of them getting a solid beatdown!
 
Overall, I have to say that this has been one of the best Silver Age comics I've read in quite a while and I give it two thumbs-up and a Longbox Junk seal of approval.  It might be a little pricey to find the original in decent shape, but I see it's been collected, reprinted, and available online, so check it out!
 
Up Next. . .
 
Another Longbox Junk Retro Review!
But which one is the question. . .
 
Phantom Stranger? Black Lightning? Savage She-Hulk? The Shadow? Iron Man?  SO MANY MORE! I might just have to roll a die or something.  In any case. . .
 
Be there or be square!

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Longbox Junk - Books of Doom

8622 views • Mar 20, '19 • (4) Comments

Doctor Doom.  The name alone says it all.

There's no denying that Doctor Doom is one of the most iconic villains in comic books.  From his great costume design to his over-the-top third person megalomaniac dialogue, Victor Von Doom is a classic character that has stood the test of time.

BUT. . .

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Longbox Junk - Doom

2775 views • Jun 27, '18 • (0) Comments

I have to admit that when I bought this mini bundled as 3 issues for a measly five bucks from the bargain bin of a local comic shop, I had no idea the story involved Doctor Doom.  The cover of the first issue on top of the bundle looks more like a grungy post-apocalyptic story than something featuring a Marvel Universe mainstay bad guy.

Well. . .what we have here IS a grungy post-apocalyptic story.  But it ALSO features Doctor Doom in a way that I've never seen him before.  Three issues for five bucks makes this odd little mini the definition of Longbox Junk. . .but is it GOOD Longbox Junk?  Let's find out!

 

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