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Legion of Superheroes: week eleven & twelve

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    mekdinosaur | Male | 53 years old | Port Moody, BC. Canada

Born in Vancouver, BC Canada...and after living in a lot of different places since then....has finally returned home.

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WHO'S THAT GIRL?


I have a confession to make…

I was wrong about the Legion. I don’t know what I was thinking…

In my review of Issue #8, I said that the team killed a guy when they blew up the Controller’s planet in that limbo-dimension. I accused the Legion of Superheroes of murder! I’m not sure where my head was at. Everybody knows Legionnaires don’t kill. The idea bugged me for a few days after I wrote that bit. My mind was in its own sort of limbo-state about what I thought of the Legion. Could I really believe in their integrity after this?  So, to quell my own tortured state, I went back and re-read the last page of issue #8. Sure enough: I was wrong. Phantom Girl managed to stow the weird dude into another portal just before Ultraboy blew everything up. I must have glossed over that detail or mis-remembered the quick save made by PG at the end. I can’t remember the last time I felt so relieved to be wrong. I will never doubt those guys ever again!

The Legion of Superheroes do not kill. It’s kind of a big deal...as we shall soon find out in the…

LEGION OF SUPERHEROES: WEEK ELEVEN & TWELVE

 

LEGION OF SUPER-HEROES ROLL CALL:

Main Team:

Element Lad-transmute elements, Wildfire-energy being, Dream Girl-premonitions, Star Boy-mass manipulation, Timberwolf-fighting and enhanced agility, Colossal Boy-increase size, Mon El-super strength, Shadow Lass-darkness projection, Invisible Kid-invisibility, White Witch-magic spell casting, Blok-rock creature, Brainiac 5-super smart, Sun Boy-heat and light projection, Lightning Lass-electricity manipulation, Dawnstar-super tracker, Chameleon Boy-shape change, Phantom Girl-phase ability, Ultraboy-multiple powers but can only use one at a time, Shrinking Violet-size reduction, Polar Boy-chiller, Tellus-telekinetic, Magnetic Lad-magnetism, Quislet-animate objects, Sensor Girl-unknown.

Subs & Reserves:

Lightning Lad-electricity manipulation, Saturn Girl-telepathy, Cosmic Boy-magnetism, Bouncing Boy-rubbery body, Duo Damsel-self duplication, Night Girl-strength in the dark, Cosmic Queen-gassy, Laurel Kent-invulnerability and heat vision, Jed the Power Boy-strong guy, Mentalla-mind control.

The story so far…

The lost Legionnaires smashed up a Controller-run planet, that was secretly building a Sun-Eater, just before returning to Earth. Laurel Kent got shot by a kryptonite bullet. The Legion thwarted a Kund plot to assassinate the potential new Earth President. Colossal Boy’s Mom stepped down and Mojai became the new President. Element Lad and Shvaughn got together. Timberwolf honored a final request by Karate Kid by planting a seed on Lythyl. Polar Boy, Sensor Girl, Quislet, Magnetic Lad, and Tellus joined the team. Some Science Police officers have been acting weird and attacked some Legionnaires for no reason. Brainiac cried over the death of Supergirl (which happened a thousand years ago) and solved the mystery of who shot Laurel Kent.

And now…

LoSH#17

 

Volume 2, Issue #17 (1985)-Power Play.

Written by Paul Levitz.

Drawn by Greg LaRocque.

The tale begins in the high Andes of Earth, where Leland McCauley plots against his financial rival, R J Brande. McCauley’s tool, Charon, proposes a way to defeat R J by using the Legion against him. At the LoSH headquarters, Dream Girl wakes from a premonition of the Legion contributing to Brande’s murder. Dream Girl, Timberwolf, Lightning Lass, Sun Boy, Quislet and Star Boy travel to Brande’s asteroid fortress to protect him from the anticipated attack. Charon sabotages Brande’s security system: arming the mechanics against Brande and his asteroid sanctuary. The Legionnaires manage to fend off the attack and eventually defeats McCauley’s henchman. After the smoke clears, Brande decides to quit his aristocratic lifestyle and heads off to start a new life for himself. 

This issue marks the beginning of Greg LaRocque’s lengthy run as artist on this title. I’m not a huge fan. His work is often uneven and lacks the detail necessary to fully capture the futuristic, alien feel of a thirtieth century universe. I prefer Lightle for his intricate designs or Colan for his flair. LaRocque, though too bland for my tastes, does a fine job at story-telling, and manages to keep the action moving at a reasonable pace this issue. The tale itself is an interesting exploration of how power-dynamics in the future may not be too far astray from modern times. Although the Legion is designed to be a force for “good”, those with aspirations for personal wealth may see them simply as an impediment to their desires. The story shows McCauley as less of a traditional villain-type and more of just another greedy , willing to use people as his pawns in a game beyond basic morality.

Grade B+.

LoSH#18

 

Volume 2, Issue #18 (1986)-Infinity and Beyond.

Written by Paul Levitz.

Drawn by Greg LaRocque.

It was bound to happen: when every other title in the DC Comics stable jumped on the Crisis on Infinite Earths cross-over wagon, it makes sense that the LoSH would as well. Someone or something is attacking the prison-world, Takron-Galtos. A contingency of Legionnaires zip over to help evacuate the prisoners and are met with a handful of bad-guys attempting to escape. Ultraboy, Sun Boy, Dawnstar, Star Boy, Lightning Lass and Magnetic Kid heard the unruly group into an Evacuation Arc, while Tellus unwittingly unleashes Validus. As an antimatter wave rocks the planet, Validus mysteriously vanishes from sight. Meanwhile, at the Time Institute on Earth, Brainiac 5 is apprised of a disastrous force sweeping through all time and space. He attempts to combat this anti-matter attack by increasing the signal on the Institute’s time beacon. Instead of fortifying the time-space continuum, however, the beacon draws the attention of the massively powerful Infinite Man instead. The Legion is assaulted by an array of monsters brought forth by the Infinite Man, and they are nearly defeated. The White Witch, using a spell of affinity to undo the Infinite Man, finally saves the day in the end. I guess you could say that the Witch gave an “out” to the “In”-finite, man... Yahhhhhhhhhhhyah!!

This story works in connection with the Crisis on Infinite Earths, as well as a stand-alone Legion adventure. The battle on Takron-Galtos is exciting enough on its own: with the heroes battling against time and a panicked group of familiar villains taking advantage of the chaos. Then, the Infinite Man shows up to cause an even greater threat to the rest of the crew. It just goes to show how a little (or a multiverse-shattering) chaos can create ripples of multiple secondary threats just by it’s manifestation. Greg LaRocque drew some great visuals to compliment the grand scope of the story. The full-page arrival of the Infinite Man virtually crackles with Kirby-style energy. The final fate of Takron-Galtos is nicely rendered with a resolute: “Kathoom!” I liked it. Kathoom is good.

Grade B+.

LoSH#19

 

 

Volume 2, Issue #19 (1986)-Penalty Shot.

Written by Paul Levitz.

Drawn by Greg LaRocque & Chuck Patton.

Remember when that group of lost Legionnaires found a Sun-Eater factory in limbo, back in issue #8? Yah, remember when they decided to blow that whole thing up on their way back home (and I mistakenly thought they killed a guy in the process)? It turns out, the Controller that was in-charge of the factory was building that Sun-Eater for good reason, and he wants the Legion to pay for the damages…with their lives. One-by-one, the previously lost Legionnaires are abducted by the Controller to face the war-planet: Tyrraz. Violet, Ultraboy, Cham and PG confront the flying fortress directly, while Element Lad grills the Controller for more information. Then, Tyr shows up with his robot attack-arm and the Legionnaires are forced to retreat. In a back-up feature, Invisible Kid takes on some violent thieves on Medicus One.

This is an unexpected sequel to the previous escapade in the limbo-dimension. What seemed to be the morally responsible thing to do at the time, turned out to be the cause for an even more perilous situation. I guess the lesson is: don’t judge a Controller by it’s Sun-Eater factory? Sometimes, you have to fight fire with fire; so, don’t reach for the extinguisher before you know which fire is worse? It’s so hard being a Legionnaire. I enjoy the morality twists Levitz inserts into these stories. The Legion code of conduct is certainly admirable, but life can often throw curve- and is ripe with gray areas to be navigated. LaRocque has his moments in this one, but overall a disappointment. The war-world, Tyrraz is a juggernaut of armaments and yet, it just looks like a second-rate death-star carting a lump of rocks through space. All the laser-beams and explosions assaulting the Legionnaires are made of lazy speed-lines. The Invisible Kid back-up was uninspired as well. Missed opportunity.

Grade C+.

LoSH#20

 

Volume 2, Issue #20 (1986)-From Tyr to Eternity.

Written by Paul Levitz.

Drawn by Greg LaRocque & Keith Giffen.

Picking up from last issue: Ultraboy provides cover while Violet, Cham and PG hide behind an inerton shield erected by Element Lad. Dawnstar, Wildfire and Mon-El search the stars for their abducted compadres, while Sun Boy and Gi Gi go on a date. Brainiac 5, still rattled by the loss of Supergirl, begins to obsess over the identity of the mysterious Sensor Girl. Back in space, the Legionnaires protected by Element Lad’s shield, mount another attack on Tyrraz and finally breach the structure’s hull. Met by Tyr and his armored defenses, Ultraboy contains the battle while Phantom Girl and Violet hunt for a source of the war-world’s power. With the help of Dawnstar, Wildfire and Mon-El, the team eventually shuts down Tyrraz’s propulsion, rendering the massive structure inert. In the back-up this issue, Dream Girl and the White Witch chase down some shadowy creatures, only to find it was a trick to get them both to join a party at Colossal Boy’s house. Surprise!! Yuk-yuk-yuk. 

So, all’s well that ends well. Everybody got what they wanted. Except poor Tyr, I guess. He’s stranded in space in a battle-fortress, with nothing left to fight…until he gets the propulsion system back online, I guess. The Controller is probably a little miffed that the Legion didn’t finish the job up to his specs either. Oh, well. At least there’s always room for a part-three when the Controller must school the Legion again on how morality doesn’t always pay. The artwork is a little better in this issue. There is much more definition and detail to the battle-world. I like how Violet is turning into a spunky little bad- too. 

Grade B.

LoSH#21

 

Volume 2, Issue #21 (1986)-A Sense of Uncertainty.

Written by Paul Levitz.

Drawn by Greg LaRocque & Paris Cullins.

Who is Sensor Girl? Is she friend? Is she foe? Is she really Supergirl, somehow escaping certain death in the twentieth century, and finding her way to a thousand years into the future? Brainy certainly thinks it’s a possibility. Or maybe the green-skinned genius has finally gone off his rocker. In a clandestine meeting with Element Lad, Brainy pleads his case that Sensor Girl is a danger to the group. Element Lad has none of it. Sensor Girl was recommended to the Legion by Saturn Girl and accepted into the ranks, back in issue #14. That’s a good enough endorsement for the Legion leader. It should be for Brainy as well. Meanwhile, on the Evacuation Arc carting criminals from the recently destroyed Takron-Galtos: the inmates are getting restless. Lightning Lass, Violet, Timberwolf, Colossal Boy, Chameleon Boy and Star Boy try to contain a prison break orchestrated by the Emerald Empress. When Sensor Girl arrives to lend the Legionnaires a hand, the Empress escapes with Persuader in tow. On Cizea, Shadow Lass confides in Phantom Girl about Mon-El’s failing health, and Quislet schools Wildfire in the training room.

I love a good mystery. It’s fun to follow the clues and try to guess the outcome before the big reveal is made…as long as there is a big reveal in the end, that is. There will be a good reveal for Sensor Girl, I hope. Please let there be a good reveal. This issue is just full of sub-plots stirring and thickening in Levitz’s ever-boiling pot. Things like Sensor Girl’s identity and Emerald Empress’s eventual play is just getting started. It is, however, no less entertaining. The mix of action, intrigue and humor is in full balance here. Quislet continues to steal the show. Thankfully, LaRocque’s style does not detract from the ongoing saga too much. The payoff is just around the corner.

Grade B+.

Interlude: Lately, I find myself drawing pictures of Quislet in my spare time. Sketching him on my note-book covers or on a napkin at lunch. Carefully detailing every facet of his smooth, sleek little surface. I have them all pined up on my bedroom wall now. Hmm…Quislet. Oh, how I…wait. What? Oh, heh-hey. Yah, stay focused. Right. Okay…

LoSH#22

 

Volume 2, Issue #22 (1986)-Restoration Unknown.

Written by Paul Levitz.

Drawn by Greg LaRocque.

The Science Police have been acting strange lately. Some had just recently attacked the LoSH at a Techno Park. Zendak is not amused. Here, we finally get to the bottom of the sci-po’s unconventional behavior. It’s Universo: a monocle-wearing, pointy-eared, mustachioed, mind-controlling creep. He has set up shop as the new Earth President’s chief advisor and uses his power to sow chaos in the world, just to blame it all on the Legion. His latest , calling himself “the Restorer”, starts to trash some buildings at Metropolis University, until a group of Legionnaires arrive to stop him. Wildfire tries to attack but the Restorer absorbs his energy for himself. Sun Boy knocks him down, but the guy somehow flies off and escapes anyway. Element Lad figures that the Restorer will likely attack a power globe next and sends a few teams out around the planet to guard them. Restorer eventually shows up in London and Tellus takes him out with his Telekinesis. Before Tellus can read his thoughts to see why he was attacking, however, Universo wipes his mind clean. In the middle of the conflict, Rond Vidar (inventor of the Time Cube) gets injured and is sent to the Earth Medi-Complex for recovery. His doctor is seen to be influenced by Universo as well. 

Brrr. There’s nothing creepier than a mind-controller. Some of the best comics villains ever have used this power to greatly disrupt many well-meaning characters over the years. Look at what Mastermind was able to do to Jean Grey before she became Dark Phoenix, or Purple Man manipulating Jessica Jones. How long has Universo been hanging around; messing with people’s brains, subtly positioning people to give himself maximum advantage. Are your thoughts even your own? Do I really have this obsession with comics? Or is some weirdo mind-pushing me into believing I like them so much? Yaiieee!! Just the thought of it gives me the ! The art in this issue is very good, even though there were a couple of panels that didn’t make sense. Grade B-Bu-Buh.. I mean A++ I loved it…it was much better than Cats…! Somebody stop making me say it was that great…! Cut it out, Universooo…!!

-Oh, sorry. No. Really, it was just another good issue. 

Grade B+.

LoSH#23

 

Volume 2, Issue #23 (1986)-Mon Fantome.

Written by Paul Levitz.

Drawn by Steve Lightle.

First, some background. Mon-El is a tough dude. He’s basically Superboy; without actually: being Superboy. His uniform is , though: basic red on red with two gigantic gold disks holding his cape up. To look at him, you wouldn’t think much. But, Mon-El is an interesting character. He was on Krypton before the planet blew up, for example. He was friends with Superboy in the twentieth century, until he contracted some life-threatening lead poisoning. To save his pal’s life, Superboy sent him into a place called the Phantom Zone. This otherworldly dimension is where Krytonians put their criminals back in the day (see the Phantom Zone mini-series from 1982 by Steve Gerber and Gene Colan for some great reference). Mon-El languished in this purgatory for hundreds of years until Brainiac 5 developed a serum to counter the poison in his system and brought him back to the land of the living. Since then, Mon-El has been a valuable member of the Legion. He just won’t ever win any fashion shows, in my opinion.

The story starts off with Mon-El in excruciating pain. Brainy’s serum is no longer working. Mon-El is dying again. A slow, painful death. His girlfriend, Shadow Lass, tries to console him, but Mon-El lashes out in rage. He trashes the Legion headquarters and flies off, looking for a place to die. Dawnstar tracks him down and convinces him to go back into the Phantom Zone until Brainy can find another cure. Depressed, Mon-El retreats into a far corner of the spectral dimension. While Tellus and Phantom Girl enter the Phantom Zone themselves, Shadow Lass, Element Lad and Dawnstar travel back in time to retrieve Superboy. Using a Kryptonite needle, Brainiac 5 draws some blood from Superboy, and plans to use it to infuse Mon-El with K-cells. Bringing Mon-El back from the Zone, Tellus hands him over to Ultraboy who holds his friend steady while Brainiac injects him with the K-cell treatment. Mon-El lives to fight another day!

Whew. This is an emotional roller-coaster of an issue. Mon-El screaming to the heavens in plea for the end of his suffering is a powerful scene. The compassion and bravery of his team-mates, while fighting to find a cure is heart-warming. If you aren’t in love with the team by now, this issue is sure to win you over. Steve Lightle returns in a guest artist capacity and brings all his skills. The Phantom Zone scenes are truly mesmerizing. I love how Steve draws Tellus as this calm, compassionate, yet monstrous-looking creature. Kudos to colorist, Carl Gafford, as well, for showing off his masterful technique.

Grade A.

LoSH#24

 

Volume 2, Issue #24 (1986)-The Five is Nigh.

Written by Paul Levitz.

Drawn by Greg LaRocque & Norm Breyfogle.

Mentalla (last seen in issue #14, being rejected for membership to the LoSH) has gone missing from the Legion Academy, and Sensor Girl is nowhere to be found. The Legionnaires are keenly aware of Emerald Empress’s efforts to gather a new Fatal Five. They fear that Sensor Girl has abducted Mentalla and switched sides on them. Brainiac 5 and Element Lad continue to fight over Sensor Girl’s hidden identity and Quislet discovers Dream Girl out with a man other than her betrothed. A villain named Flare steals a ship from Nullport, and Lightning Lass violently rebuffs Timberwolf’s attempt to make up with her. Tensions are really heating up. The only tender moment in this issue belongs to Mon-El and Shadow Lass as they share a moment of embrace to help soften their recent ordeal. 

All the pieces for a confrontation between the LoSH and Fatal Five are coming together nicely. The Legion ranks are at odds with each other, mostly due to Sensor Girl’s unwillingness to share her identity. The Emerald Empress looks to have the upper hand when she finally strikes. Levitz is revealing some serious cracks in the resolve of the Legion group dynamic. This exposed vulnerability heightens the angst for what eventual conflict may come. LaRocque and Breyfogle do not add anything spectacular to this drama, but they manage to keep the story flowing competently.

Grade B.

LoSH#25

 

Volume 2, Issue #25 (1986)-Face Off.

Written by Paul Levitz.

Drawn by Greg LaRocque.

I’ve always liked the Emerald Empress as a LoSH villain. She’s sexy, she’s deadly, and she’s got a wicked side-eye…I mean: side-kick eye. Reminds me of a few of my ex-girlfriends. This story starts with the arousing jade jezebel hanging with three of her four recruits: Persuader, Caress and Flare. They welcome the final member to their ranks, who is eventually revealed as Mentalla. On Earth, White Witch, Element Lad, Lightning Lass and Blok prepare to hunt down the Emerald Empress. Brainiac 5, Wildfire, Dawnstar, Ultraboy, Phantom Girl, Sun Boy and Timberwolf follow Sensor Girl’s trail to Asteroid Archipelago: the cemetery for fallen heroes. Once there, the Legionnaires are unable to locate Sensor Girl, but instead are attacked by one-time Fatal Five member, Manno. Dreamgirl, Colossal Boy, Tellus and Polar Boy travel to Stratus and are attacked before entering its atmosphere. There, the new Fatal Five make their move to defeat the ill-prepared Legionnaires. Sensor Girl finally shows up to assist her friends in battle, but she is taken down by my ex-girlfriend…I mean the Emerald Empress! Hmmm. After a blast from the Eye of Ekron, Sensor Girl is revealed to be none other than…Queen Projectra!

Wow! Did you see that coming? Levitz made good and revealed a mystery sub-plot! This penultimate chapter in a long-running storyline is done to near-perfection. While the Legion is split up into three groups, looking for Sensor Girl and the Fatal Five, they remain at odds with each other. Trying to keep the group together, Element Lad remains on Earth to orchestrate each endeavor. The Legionnaires are easy pickings for the Fatal Five as soon as they get into range. It was only a matter of time before Sensor Girl’s identity was revealed. Putting the shocking truth in the final splash page of the book is exactly the right way to go. Bravo, Paul Levitz for stringing me along for ten issues and giving me a thrill at the end. Even though I can’t wait to get to the next issue after this, I must give props to LaRocque for outstanding work in this issue. His layouts and compositions are much improved. Also, Mike DeCarlo does a great inking job. The panel with Wildfire chasing Dawnstar on the way to the cemetery is beautiful. 

Grade A.

LoSH#26

 

Volume 2, Issue #26 (1986)-Lethal Projection.

Written by Paul Levitz.

Drawn by Greg LaRocque.

This is it! The battle between the Legion of Superheroes and the new Fatal Five! Well, some of the Legion, anyway. Exactly five. Dream Girl, Colossal Boy, Tellus, Polar Boy and Sensor Girl/Projectra versus Emerald Empress, Flare, Mentalla, Persuader and Caress. Who will live? Who will die? It starts off with the Legion in dire straits. Sensor Girl has just been revealed as Queen Projectra and the Emerald Empress has her in Ekron’s grip. But, not so fast. Polar Boy encases the eye in ice, while the other Legionnaires re-group for attack. They fight briefly, but when Dream Girl gets axed by the Persuader, the team decides to retreat to shelter and lick their wounds. Back at the cemetery asteroid, Brainiac 5 finally puts the clues together and determines that Sensor Girl is really Projectra in disguise. He relays the information back home and Element Lad confirms the truth of her identity. That mystery solved, the scattered Legionnaires are still no closer to finding her location. 

Wounded and hiding behind a waterfall on Stratus; Polar Boy, Dream Girl, Tellus, and Colossal Boy plan for the eventual return of the Fatal Five. Projectra explains her appearance and how her banishment from Orando predicated the need to take on the Sensor Girl guise. When the Fatal Five finally locates the Legionnaires, a final battle ensues. Mentalla betrays her new team but is killed by the Emerald Empress for her trouble. Projectra messes with the Persuader: tricking him into downing Flare with his axe. In the end, the Empress is defeated by Projectra, with a little help from Dawnstar and Wildfire who arrive in the nick of time.

Wow. What a great issue. Projectra’s story is told between book-end knuckle-busting, mind-blowing, eye-beam throwing battles. There were a couple of truly impressive sequences in this issue. First, there is a moment in the cave where the Legionnaires are hiding, when Dream Girl reaches out to play with a stream of water. Projectra is just finished with her story of how she became Sensor Girl, and Dream Girl points out how convenient it was for her to disguise her identity; seeing that she had killed a man once…and Legionnaires don’t kill. There’s a sad look in her eye which betrays there is more to her words than just pointing out what Projectra did to Nemesis Kid in issue #5. Later, it’s evident that her thoughts were with Mentalla’s impending demise. 

The second impressive sequence occurs during the final battle, where Projectra tricks the Persuader into attacking his own team-mate. Her tactic is clever enough, but the anger and fury in Projectra’s statement is devastating. “You deserve to live in the darkness of your soul, Persuader. I take your senses from you--first sight, then sound, even taste and smell and touch. Call it illusion, if you choose, but I deny you the universe you’ve befouled, Persuader. Live alone in your sickening mind!” Boom! Projectra put a whammy on the Persuader. This is just outstanding dialogue at a point where all fighters are near exhaustion from the lengthy battle. LaRocque renders this scene perfectly by reducing the Persuaders’ image smaller and smaller in each panel as Projectra seals his fate. I’m starting to warm up to this LaRocque and DeCarlo team now. They work very well together and produced an excellent piece of art for this issue. All the stars!

Grade A+.

LoSH#27

 

Volume 2, Issue #27 (1986)-Overtime.

Written by Paul Levitz.

Drawn by Greg LaRocque, Colleen Doran, Shawn MacManus & Gene Colan.

Of all the devious maniacal forces in the universe, time itself may be the most terrible villain of all. It marches on, ever unyielding, despite our attempts to stop it. It leads each of us to our mortal ends. Time, however, can also be a great friend. Traveling along it’s path, wounds can be healed, and even great sins can appear less egregious as when they were performed. Time can be used for reflection and can teach us great lessons if we allow it. Thus, time is but a sword that both builds up and, also destroys.

This issue is another “time-out” breather at the end of the latest perilous adventure. After the penance of Projectra had been executed, she returns to Orando to be embraced again by her people. With her new-found powers, she sees through the facade of rule and tradition, ultimately rejecting her station as Queen of the land. Element Lad visits his home-world, Trom, with Shvaughn: showing her the majesty of the monument to his long-passed heritage. White Witch releases Mordru back into the universe and Colossal Boy spends some time with his family. The rest of the Legion enjoys each other’s company in their headquarters, with touches that harken to the lounge scene in issue #9. Back then, the dialogue seemed strained. The silly banter: flat and droll. This time, there is a genuine ease among the members. This time, it seems like the group has finally found the comfort in each other’s company.

Maybe I’m projecting. Maybe I’ve just fallen in love with this gang of misfits and aliens. In the past three months, I’ve spent every day with these characters. I’ve witnessed their triumphs and their tragedies. I’ve seen how they have grown together and faced impossible odds with bravery and resolve. The way they work as a team, despite their differences. Could you blame me if I get the feeling like I would want to hang out with this loveable crew, given the chance? It’s a testament to Paul Levitz that I have come to feel this way. He has spun an incredible yarn so far, and there is much more to come. At this point, I feel like everything is gelling just right for the Legion. I can’t wait to see what happens next.

Grade A.

 

Yah, I know I got a little mushy there at the end. Levitz just really captivated me with this latest story. What can I say? I even forgot to say how good the artwork was in issue #27. It was pretty good. I especially liked the bit with Colossal Boy by Colan. There were a lot of ups and downs, twists and turns for our intrepid heroes in this weeks-plus batch of LoSH comics. Some of the artwork could be better, but the consistency of storytelling remains at a high level. Levitz is firing on all cylinders. I’m looking forward, to many more weeks of great stories to come. Now, where did I put my Quislet pics again? That little chromium devil…

Coming up next: The Universo Project!

Long Live the Quislet…er, Legion!

 

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